Corvette-class starships bridge the gap between agile single-seat fighters and massive capital freighters, giving you a custom-engineered, multi-deck vessel whose interior you can walk through freely even during atmospheric flight. Because Corvettes dwarf standard fighters and haulers, they cannot touch down on ordinary small landing pads; inside Space Stations they dock along dedicated oversized Corvette berths further down the flight tunnel, reachable instantaneously by stepping onto the glowing blue Corvette Workshop teleporter pads along the main concourse.
Core modules required to finalise your hull
Opening the Corvette Workshop launches a full 3D orbital drydock editor where structural modules snap together on a modular grid. Before the terminal unlocks the Finalise button and clears your ship for flight, your design must connect all seven mandatory functional categories while staying within the active complexity cap: Landing Gear, at least one Habitation Module or walkable corridor deck, a Cockpit, an Access Module (boarding ramp, lift, or airlock connecting ground level to your interior), a Reactor, Engines/Thrusters, and at least one Weapon hardpoint. Functional parts contribute to shields, cargo, hyperdrive range, and firepower up to class diminishing caps, whereas decorative hull plates, fins, and cowls are purely cosmetic. If Finalise stays greyed out, inspect the checklist on screen for an unconnected Access ramp or trim excess cosmetic plating until complexity drops back into the green.
The Workshop Cache and hunting rare hull parts
Starter structural modules, basic reactors, and entry-level engines can be purchased directly for Units at the Corvette Workshop terminal, and the terminal includes a dedicated Workshop Cache holding well over a hundred storage slots exclusively for Corvette components. Any parts removed during a redesign or overflowed from cargo route safely into that Workshop Cache rather than clogging your Exosuit. To unlock sleek military wings, heavy turret pods, panoramic cockpits, and exotic engines, scan planets from orbit for the Salvageable Scrap flag and dig up buried Salvage Containers with your Terrain Manipulator (staying alert for Corrupted Sentinels guarding the casing), run Space Courier contracts, or barter duplicate modules at the workshop exchange.
Furnishing your mobile camp and mid-air sky-diving
Once finalised, boarding your Corvette lets you open the planetary Base Building menu right inside its habitable decks to install Medium Refiners, Nutrient Processors, Storage Containers, Mission Radars, crew bunks, and ambient lighting that travel everywhere you warp. Better still, Corvettes never have to hunt flat ground or burn Launch Thruster fuel just to drop you onto a rugged mountain or ocean world: bring the ship to a hover high in a planet's atmosphere, leave the pilot chair, and either step onto the Access Module's teleporter pad to beam straight to the surface or pop the ramp hatch for a thrilling orbital sky-dive onto your objective.
