145 Topics Indexed No Man's Sky 7.14

No Man's Sky Survival Guides, Walkthroughs & Planet Encyclopedia

Browse every survival handbook page, storyline walkthrough chapter, planetary settlement manual, biome weather reference, and faction overview packed inside Atlas Field Kit. Each guide mirrors the local reference pack directly on the web and links back into the interactive browser companion.

145 topics

Guide

58 Articles

Upgrades & Crafting

Pinning Recipes

Pinning any blueprint or product places a step-by-step ingredient checklist onto your HUD while you gather materials.

Guide / Upgrades & Crafting
Refining Substances

Refiners convert and multiply raw elements across one, two, and three input slots from your Exosuit up to capital ships.

Guide / Upgrades & Crafting
Upgrading your Equipment

Combine crafted blueprints, rolled upgrade modules, adjacency squares, and supercharged slots to push equipment past stock limits.

Guide / Upgrades & Crafting
Earning Nanites

Farm tens of thousands of Nanites per hour through Outlaw packet loops, boosted Curious Deposit pens, and Dissonant refining.

Guide / Upgrades & Crafting
Recipes and Blueprints

Unlock permanent crafting blueprints at the Anomaly Synthesis Laboratory, Construction terminals, quests, and factories.

Guide / Upgrades & Crafting
Buying New Multi-Tools

Seven Multi-Tool families specialize across mining, scanning, and combat, up to six active tools plus base rack storage.

Guide / Upgrades & Crafting
Buying New Ships

Hunt S-class starships across nine distinct classes, custom-build hulls at the Ship Fabricator, and archive up to 30 total ships.

Guide / Upgrades & Crafting
Salvaging Ships & Multi-Tools

Scrap unwanted starships and Multi-Tools at station terminals for millions in trade scrap, slot tokens, or custom ship parts.

Guide / Upgrades & Crafting
Corvette-Class Starships

Build custom multi-deck walkable Corvettes at Space Station workshops, furnish their interiors, and beam down from mid-air.

Guide / Upgrades & Crafting

Walkthrough

23 Articles

Artemis Path

Awakenings

Repair your crashed starship, build a starter shelter and teleporter, loot a Hyperdrive blueprint, and make your first warp jump.

Walkthrough / Artemis Path
Alone Amidst the Stars

Answer Artemis's distress beacon, complete the Space Anomaly onboarding tour, triangulate your position, and decode their star chart.

Walkthrough / Artemis Path
Ghosts in the Machine

Contact Apollo, staff your base with an Overseer and Korvax Scientist to learn Acid and Lubricant, and raid a Korvax factory.

Walkthrough / Artemis Path
A Leap in the Dark

Trace Sentinel energy flares through ancient sites to an uncharged story Portal, witness the Atlas, and visit Artemis's grave.

Walkthrough / Artemis Path
The First Traveller

Meet -null-, mine Cadmium in a red star system to build the Mind Ark, decide Artemis's fate, and charge all 16 sockets of a Portal.

Walkthrough / Artemis Path
Patterns in Time

Investigate Vy'keen, Korvax, and Gek history in strict order for -null-, checking in with Nada after each faction.

Walkthrough / Artemis Path
16 / 16

Follow -null-'s boundary signal through a story Portal, witness the failing Atlas diagnostic, warn your peers, and brief Nada.

Walkthrough / Artemis Path
The Purge

Unlock all 16 Portal Glyphs simply by warping, prepare a burner ship and Multi-Tool, and choose whether to reset the galaxy.

Walkthrough / Artemis Path
New Beginnings

Debrief Nada and Polo after The Purge, drop a Base Computer in your new galaxy, and keep New Beginnings as your endgame flag.

Walkthrough / Artemis Path

Other stories

Expanding the Base

Recruit all five base specialists in one ground outpost to unlock dozens of free farming, storage, refiner, and Exocraft blueprints.

Walkthrough / Other stories
Living Ship

Buy a Void Egg for 3,200 Quicksilver, mature four biological organs across real-time timers, dial the Euclid portal, and hatch a Host.

Walkthrough / Other stories
They Who Returned

With New Beginnings active and one Harmonic Camp unsealed, answer the ship hijack event to meet the Autophage and forge a Voltaic Staff.

Walkthrough / Other stories
In Stellar Multitudes

Complete the Artemis, Atlas, and Autophage stories, harvest Echo Seeds, anchor your custom system, and install the Atlantid Drive.

Walkthrough / Other stories
A Trace of Metal

Defend an idle Planetary Settlement from Corrupted Sentinels, work with Iteration Tethys to awaken Laylaps, and upgrade your Minotaur.

Walkthrough / Other stories
The Settlers

Vet planetary weather first, claim a Planetary Settlement, build the Overseer's Office, and upgrade C-class farms out of debt.

Walkthrough / Other stories
Dreams of the Deep

Answer the sunken expedition trace, build the Nautilon submarine and Pressure Membrane, and unlock the Lost Bathysphere helmet.

Walkthrough / Other stories
Under a Rebel Star

Answer the drifting Rendezvous Beacon, visit your first pirate Outlaw Station, claim a Forged Passport, and unlock smuggling loops.

Walkthrough / Other stories
Collecting Fossils

Excavate skulls, ribs, limbs, and tails on Ancient Bones worlds, battle stone Relic Guardians, and assemble museum skeletons.

Walkthrough / Other stories
Corvette Assembly

Step onto the Space Station Corvette Workshop teleporter, snap together all seven core ship systems, and furnish a walkable hull.

Walkthrough / Other stories
Sentinel Interceptor

Peek at Dissonance Resonators for an Echo Locator, drop a Save Beacon at a Harmonic Camp, and harmonize a crashed Interceptor.

Walkthrough / Other stories

Settlements

10 Articles

Worlds

37 Articles

Biome types

Standard

Baseline and lettered terrain variants swap rock meshes, tree silhouettes, and bioluminescence while keeping the parent planet's hazard and harvest intact.

Worlds / Biome types
Paradise

The coveted HighQuality biome roll that strips extreme storms out of Lush, Frozen, and Barren atmospheres while preserving full native harvests.

Worlds / Biome types
Infested

Worlds overrun by alien flesh tendrils, Vile Brood grubs, and wild whispering eggs layered directly on top of a standard elemental climate.

Worlds / Biome types
Island

Archipelago terrain from Worlds Part I and II featuring tropical atolls, floating sky islands, waterfalls, and deep sea channels across standard climates.

Worlds / Biome types
Volcanic

Erupting shield cones, molten magma rivers, and black obsidian ridges appearing both as dedicated Basalt lava worlds and fiery Scorched subtypes.

Worlds / Biome types
Marsh

Misty mangrove bayous, giant hollow tree stumps, miniature mud huts, and peaceful botanical harvests of both Faecium and Mordite.

Worlds / Biome types
Bubble

Iridescent floating foam spheres appearing both as surreal Exotic worlds with Bubble Cluster trophies and sought-after stormless Lush bubble paradises.

Worlds / Biome types
Structured

Petrified geometric star-frames and angular mineral lattices, hosting Ossified Star Reality Glitches and rideable rolling polyhedra on Exotic worlds.

Worlds / Biome types
Hydrogarden

Bioluminescent fungal-pod anomalies on Sporal and Capped Exotic worlds yielding Calcishroom lamps, plus coral-rich shallow gardens on Lush and Barren planets.

Worlds / Biome types
Mega

Colossal indestructible flora, monolithic stone rings, and skyscraper-tall trees powering Red, Green, and Blue chromatic worlds plus supersized normal biomes.

Worlds / Biome types
Exotic

Umbrella guide to the eleven malfunctioning Weird anomalies, one-species fauna Nanite bonuses, and collecting all eleven Reality Glitch base trophies.

Worlds / Biome types
Dissonant

Violet Atlantideum corruption layered over any planet family, hosting Radiant Shards, Dissonance Resonators, harmonic camps, and salvaged Sentinel Interceptors.

Worlds / Biome types
Beam

Aurora-lit stone umbrellas on Fissured, of Light, and Breached Weird worlds, home to collectible Light Fissure base trophies.

Worlds / Biome types
Bone spire

Towering skeletal monoliths on Rattling, Spined, and Skeletal Weird worlds where Travellers collect Rattle Spine trophies.

Worlds / Biome types
Contour

Biomechanical cable-web landscapes on Contoured, Cabled, and Webbed Weird worlds yielding animated Cable Pod trophies.

Worlds / Biome types
Hexagon

Tessellated metal honeycomb crusts visible from orbit on Hexagonal, Plated, and Scaly worlds, hiding elusive Hexplate Bush trophies.

Worlds / Biome types
Shell

Iridescent mother-of-pearl fins and bladed metallic cages on Finned, Bladed, and Shell-Strewn worlds, home to Terbium Growth and Capilliary Shell glitches.

Worlds / Biome types
Shard

Levitating monolith columns and hovering mineral slabs on Columned, Sharded, and Pillared worlds, yielding Glitching Separator base trophies.

Worlds / Biome types
Wire cell

Shattered, Fractured, and Fragmented Weird worlds littered with flickering stained-glass boundary monitors, geometric plasma fauna, and glitch trophies.

Worlds / Biome types
Fract cube

Levitating iron-and-neon Borg blocks on Mechanical, Metallic, and Metallurgic Weird worlds where Travellers collect Electric Cube trophies.

Worlds / Biome types
Airless

Vacuum moons and cratered Dead worlds featuring low-gravity jetpack leaps, total storm silence, Rusted Metal veins, and open-ground Whispering Eggs.

Worlds / Biome types
Ocean

Worlds Part II pelagic spheres with multi-kilometre abyssal trenches, crushing pressure hazards, colossal squids, Sea Glass, and Purple-star Lithium.

Worlds / Biome types

Galaxy

17 Articles