Every major civilization in No Man's Sky tracks a personal standing meter inside your Catalogue and Milestones tab, completely separate from your Mercenaries, Explorers, and Merchants Guild ranks. Following the Orbital Space Station overhaul, species standing directly governs your Nanite purchasing power: climbing to top reputation with a station's dominant race unlocks progressive price cuts scaling up to a massive 50 percent Nanite discount across every Exosuit, Starship, Multi-Tool, and Exocraft Upgrade Vendor on that species's stations.

Cultural relics and Nanite vendor arbitrage

You gain race standing by completing Mission Agent contracts, choosing respectful answers at Monoliths and Manufacturing Facilities, defeating pirate raiders, or handing cultural curios directly to station NPCs after selecting their gift prompt. Gek citizens accept Gek Relics while GekNip serves better for settlements or NipNip farming; Korvax entities accept Korvax Casings while Convergence Cubes cover crafting and Overseer fees; and Vy'keen warriors prize Vy'keen Effigies alongside Vy'keen Daggers. Once you reach the 50 percent discount bracket with a race, gearing a new ship costs half the usual Nanites, and you can even perform legal Nanite arbitrage by purchasing discounted S-class upgrade modules and immediately selling them back unopened at full resale value for an instant net profit at every new station.

Outlaw piracy and the Forged Passport reset

Raiding civilian freighters and cargo pods for contraband or Salvaged Frigate Modules drops your reputation with that system's ruling race deep into negative numbers, stripping away your vendor discounts and eventually locking faction contracts. Rather than handing over hundreds of relics to dig yourself out of a minus-80 hole, earn or buy a single Forged Passport from an Outlaw Station Bounty Master or Contraband Agent. Carrying that Forged Passport to the glowing Station Core terminal at the rear of any lawful Space Station belonging to the offended race wipes your entire negative deficit straight back to zero standing in one click, whereas feeding a Passport to a positive meter only adds a single point.

Autophage camps and Void Motes

Completing the main story and triggering They Who Returned introduces the hidden Autophage Construct civilization. Installing a Scan Harmoniser or pulsing a Polyphonic Core at Drop Pods, Waypoints, and Crashed Freighters uncloaks Autophage camps whose robotic inhabitants offer quick repair, scrap, and salvage errands. Raising Autophage standing unlocks custom Voltaic Staff assembly parts, Rebuilt Exosuit upgrades, and weathered Construct cosmetics purchased with Void Motes at camp Synthesis Terminals.