Inhabited star systems anchor around sprawling, procedurally styled Space Stations whose open two-level concourse places nearly every core service within a ten-second sprint of your landing pad. Along the lower deck, the Cartographer trades Navigation Data for targeted Planetary Charts, the Mission Agent posts stackable bounties that pay Nanites and rare industrial parts, the Galactic Trade Terminal handles bulk market commodities, and the veiled Scrap Dealer tucked beneath the stairs sells Emergency Signal Scanners in exchange for Units or Tainted Metal.
Upper mezzanine vendors and Guild Envoy rewards
Riding the side ramps or jetpacking up to the upper mezzanine connects you to the Exosuit, Starship, Multi-Tool, and Exocraft technology merchants, where high standing with the local Gek, Korvax, or Vy'keen race slashes nanite prices by up to 50 percent, alongside an Exosuit slot cylinder and two separate Multi-Tool cabinets worth checking on every visit. At the center or side overlook stands the Guild Envoy kiosk for the region's Merchants, Explorers, or Mercenaries Guild. Donating spare relics, pirate transponders, or cryo-pumps rapidly maxes out guild rank, unlocking free claimable Cargo Bulkheads, Salvaged Frigate Modules, Storage Augmentations, and S-class upgrades at every station matching that guild.
Starship Fabricator and the Corvette Workshop
At the rear of the main hangar floor sit the Appearance Modifier, the Multi-Tool Decommissioning terminal, the Starship Outfitting terminal, and the Starship Fabricator. Whenever you scrap an unwanted Fighter, Hauler, Explorer, or Solar ship, you can choose either credit scrap value or extract one structural component (cockpit, wings, or thruster) to combine with a Reactor Core at the Fabricator into a custom-painted S-class ship. Nearby glowing blue teleport pads along the landing bay whisk you directly into the heavy Corvette Workshop, where Travellers assemble and refit large multi-deck walkable Corvettes.
Outlaw hideouts and Abandoned docks
Systems marked with a skull on an Economy or Conflict Scanner replace regulated concourses with ramshackle Outlaw Stations controlled by the Voice of Freedom. Outlaw docks sell illegal contraband goods and Suspicious Packets that unpack into high-ceiling X-class upgrades, spawn sleek Solar ships at high rates, and restrict their station teleporters to other pirate hubs and your own bases. Uncharted or dead-economy systems occasionally preserve dark, echoing Abandoned Stations modelled on No Man's Sky's original classic corridor layout, offering safe landing pads, a working trade terminal, and a base teleporter with zero NPC crews.
