Industrial Mineral Extractors, Gas Extractors, and Supply Depots turn your planetary bases into automated resource empires that keep harvesting around the clock in real-world time, filling your silos while you explore other galaxies or even while No Man's Sky is completely closed. Unlike the old Autonomous Mining Unit that burned fuel on surface ore deposits, deep-level extractors tap inexhaustible subterranean hotspots located with your Multi-Tool's Survey Device, requiring only 50 kPs of base electricity per extractor and a Supply Pipe connection to one or more unpowered Supply Depots (each adding 1,000 storage on top of an extractor's internal 250 buffer).
Beating the 1,000/hr diminishing-returns penalty
The single most important mechanic in industrial building is No Man's Sky's network diminishing-returns curve. Whenever a single interconnected network of extractors and Supply Pipes exceeds roughly 1,000 units per hour in combined extraction rate (which takes just two to four extractors on an S-class or A-class hotspot), the game slashes the hourly yield of every extractor touching that shared grid. Connecting twenty Mineral Extractors onto one giant pipe web wastes enormous power for barely fractionally more output than four.
Stacking isolated clusters and separate pipes
Seasoned industrial architects bypass diminishing returns cleanly by building independent sub-networks stacked vertically over the exact hotspot bullseye. Place a tight cluster of 3 or 4 extractors dead-centre on the hotspot so their combined yield hovers right around 1,000 to 1,200 per hour, then build a thin floor plate slightly above them (leaving enough vertical clearance that the upper extractors do not auto-link to the lower group) and place another 3 or 4 extractors directly overhead. Electrical wires can be shared freely across every extractor in your tower without triggering any penalty, as long as each 4-extractor tier connects its own isolated Supply Pipe line to a separate, non-touching row of Supply Depots back inside your collection room. Walking down four separate depot terminals takes five seconds and harvests four full-efficiency 1,000/hr networks at 100 percent output.
Top mineral and gas mines to build in 7.14
Following modern economy rebalances, Gold deep-mineral hotspots on exotic or anomaly worlds outshine old Activated Indium mines as the premier raw Unit cash-crop per stack. Meanwhile, Activated Quartzite (in purple star systems) and Activated Indium remain unmatched for refining 1:4 Chromatic Metal, a dedicated Oxygen mine feeds infinite refiner multiplication, and pairing Radon, Nitrogen, and Sulphurine gas farms (or direct Methane extraction on purple-system Gas Giants) automates the atmospheric half of Stasis Device and Fusion Ignitor manufacturing.
